Unreal Engine - Substance Designer - Photoshop
3 Days / 2024
Anticipation : 2 spheres with a noise material to mimic energy, 1 growing sphere for energy build up and falling particles into the spheres for build up too
Climax : Multiple Lightings Strikes (spawn rate for 0.5s), Sparks, Flipbook smokes explosions
Aftermath : Crater with an erosion material (dynamic material parameter), Flyings particles

NOT MINE- Concept by Aleks : https://www.artstation.com/artwork/GaBlQ4
Niagara Emitter

Crater Impact-Substance Designer Graph
Energy Sphere Noise Material

Lightning Sparks-Photoshop

Crater Impact_Substance Designer Graph
